# ------------------------------------------------------------------- # This is the default mkgmap style file for converting closed OSM ways # into Garmin polygons. # Any line prefaced with # is a comment and will not be applied. # Each line is a rule, of the generalised format: # OSM_tag(s)_to_match [Garmin_type_code resolution] # See http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules # and http://wiki.openstreetmap.org/wiki/Mkgmap/help/Custom_styles # for more information. addr:housenumber=* {set mkgmap:execute_finalize_rules=true} leisure=* & sport=* & name=* {set name='${name} (${sport})'} leisure=* & sport=* & name!=* {add name='${sport}'} include 'inc/name'; aeroway=airport [0x07 resolution 20] aeroway=aerodrome [0x07 resolution 20] aeroway=runway & area=yes {name '${ref}'} [0x0e resolution 20] (aeroway=taxiway | aeroway=taxilane) & area=yes {name '${ref}'} [0x0e resolution 24] aeroway=heliport [0x07 resolution 20] aeroway=helipad [0x0e resolution 22] amenity=kindergarten [0x0a resolution 22] amenity=cafe | amenity=fast_food | amenity=restaurant [0x08 resolution 24] amenity=food_court [0x08 resolution 22] amenity=college [0x0a resolution 22] parking=underground | parking=multi-storey [0x06 resolution 22] amenity=parking | parking=surface [0x05 resolution 22] amenity=prison [0x04 resolution 22] amenity=school [0x0a resolution 22] # amenity=supermarket is superceded by shop=supermarket or landuse=retail amenity=supermarket [0x08 resolution 22] amenity=university [0x0a resolution 21] healthcare=hospital | amenity=hospital | amenity=clinic [0x0b resolution 22] healthcare=* | amenity=dentist | amenity=doctors | amenity=nursing_home [0x0b resolution 23] leisure=common [0x1d resolution 21] leisure=garden [0x20 resolution 21] leisure=golf_course [0x18 resolution 21] leisure=ice_rink [0x19 resolution 22] leisure=nature_reserve [0x16 resolution 19] leisure=park [0x17 resolution 20] leisure=pitch [0x19 resolution 21] leisure=playground [0x17 resolution 22] leisure=recreation_ground [0x19 resolution 21] leisure=sports_center | leisure=sports_centre [0x19 resolution 20] leisure=stadium [0x19 resolution 20] leisure=track & area=yes [0x19 resolution 21] leisure=water_park [0x09 resolution 21] place=village [0x03 resolution 19] place=suburb [0x02 resolution 19] shop=* {add name='${shop|subst:"_=> "}'} [0x08 resolution 22] # squares and plazas place=square [0x25 resolution 22] highway=pedestrian & (area=yes | mkgmap:mp_created=true) [0x25 resolution 22] # following rule also renders a closed way without area attribute as a plaza highway=pedestrian & area!=no [0x25 resolution 22] # footways areas are similar, but should be explicity marked as such highway=footway & area=yes [0x25 resolution 24] highway=services [0x12 resolution 22] # service station complex; show as retail highway=rest_area & area!=no [0x05 resolution 22] # show as parking lot historic=* & historic!=no & historic!=yes & boundary!=* {add name='${historic|subst:"_=> "}'} [0x22 resolution 21] landuse=basin [0x3f resolution 20] landuse=reservoir | (natural=water & water=reservoir) [0x3f resolution 20] dock=drydock [0x4c resolution 22] # might also have natural=water natural=bay [0x3d resolution 18] natural=glacier [0x4d resolution 18] natural=marsh [0x51 resolution 20] natural=tundra [0x52 resolution 18] natural=mud [0x51 resolution 20] natural=beach | natural=sand [0x53 resolution 20] natural=wetland [0x51 resolution 20] natural=water & water=canal [0x48 resolution 22] natural=water & water=lock [0x4c resolution 22 default_name 'Lock'] natural=water & area_size() < 100000 [0x41 resolution 22] # Small Lake natural=water [0x3c resolution 18] natural=waterfall | waterway=waterfall [0x47 resolution 21] natural=sea {add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2} [0x32 resolution 10] waterway=riverbank [0x46 resolution 20] # mop up any remaining water areas waterway=* & waterway!=no & area!=no {add name='${waterway|subst:"_=> "}'} [0x3b resolution 22] landuse=allotments [0x4e resolution 21] landuse=cemetery | landuse=cemetary | amenity=grave_yard [0x1a resolution 21] landuse=commercial [0x0f resolution 19] landuse=construction [0x0c resolution 21] landuse=farm [0x26 resolution 22] landuse=farmland [0x1c resolution 20] landuse=farmyard [0x26 resolution 22] landuse=forest | landuse=wood [0x50 resolution 20] landuse=greenfield [0x1c resolution 20] landuse=meadow | landuse=grass [0x1c resolution 19] landuse=military [0x04 resolution 19] landuse=quarry [0x0c resolution 19] landuse=recreation_ground [0x19 resolution 19] # dedicate resolution 24 for building=* instead of related landuse=* landuse=industrial [0x0c resolution 19-23] landuse=residential [0x10 resolution 19-23] landuse=retail [0x12 resolution 20-23] landuse=village_green [0x15 resolution 20] landuse=vineyard [0x4e resolution 20] landuse=orchard [0x4e resolution 20] military=airfield [0x04 resolution 20] military=barracks [0x04 resolution 23] military=danger_area [0x11 resolution 20] military=range [0x04 resolution 20] natural=scrub [0x4f resolution 20] natural=wood [0x50 resolution 20] # building tag should be last amenity=* & area!=no & amenity!=grave_yard {add name='${amenity|subst:"_=> "}'} [0x23 resolution 24] building=* & building!=no [0x13 resolution 24] tourism=* & area!=no & waterway!=* {add name='${tourism|subst:"_=> "}'} [0x21 resolution 24] # man_made can be used on areas or lines man_made=* & area!=no {add name='${man_made|subst:"_=> "}'} [0x24 resolution 24] # render small named islands place=island & name=* & area_size() < 1000000 [0x53 resolution 19] place=islet & name=* [0x53 resolution 20] # The finalizer section is executed for each element when a rule with an element type matches # we need address info from buildings for the address search include 'inc/address'; name=* {name '${name}'}